#pragma once

#include "LayerBase.h"

class CLayer##NAME## : public CLayerBase {
public:
	CLayer##NAME##(void);
	virtual ~CLayer##NAME##(void);
	CREATE_FUNC(CLayer##NAME##);

	bool init() override;
	virtual void onEnter() override;
	//virtual void onExit() override;
	//virtual void update(float delta) override;
//private:
//	void onOpenPack(cocos2d::Ref* pSender, cocos2d::ui::Widget::TouchEventType type);
//private:
//	cocos2d::Node*				m_Pack;
};

